
This will be more of an overview of the game and my own personal experience with it. Since I went into much greater detail in my previous article, I’ll keep this one brief. What I will go into is how much I adore this game. I loved Splatterhouse (2010) when it came out and I still love it (I even pre-ordered it to get the GameStop-exclusive 6” Terror Mask Statue replica). I won’t talk too much about the critical consensus at the time, except to say that I didn’t agree with it. User reviews were much more favorable, however, and the game earned a 7.9/10. The game averaged roughly a 60% aggregate score on Metacritic. When it was eventually released for PS3 and 360 on November 23, 2010, many critics wrote it off as a shallow, sub-par brawler with janky mechanics and a lackluster story. It was initially developed by BottleRocket Entertainment, then later completed and published by Bandai Namco.


It’s no secret that Splatterhouse (2010) had a troubled development and saw many delays. This November 23rd marks the game’s 10th anniversary, and I thought now would be a perfect time to take a look back at the game, talk a bit about its legacy and what made it so gut-splatteringly great. A year ago, I wrote a retrospective article on my favorite horror hack and slash game of all time, Splatterhouse (2010).
